Axie Infinity price

in USD
$2.540
+$0.04 (+1.60%)
USD
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Market cap
$424.11M #46
Circulating supply
166.78M / 270M
All-time high
$165.83
24h volume
$33.05M
3.7 / 5

About Axie Infinity

AXS (Axie Infinity) is the governance and utility token of the popular blockchain-based game Axie Infinity. Built on the Ronin Network, AXS empowers players to participate in the game's ecosystem by breeding, battling, and trading digital creatures called Axies. Holders can stake AXS to earn rewards, vote on key decisions, and shape the future of the game through decentralized governance. The token also grants access to exclusive in-game features and a share of the community treasury, making it central to Axie Infinity's player-owned economy. With its focus on play-to-earn mechanics and community-driven development, AXS represents a bridge between gaming and decentralized finance.
AI-generated
Gaming
NFT
CertiK
Last audit: 21 Jun 2022, (UTC+8)

Axie Infinity’s price performance

Past year
-43.17%
$4.47
3 months
+9.05%
$2.33
30 days
+2.21%
$2.49
7 days
+9.90%
$2.31
57%
Buying
Updated hourly.
More people are buying AXS than selling on OKX

Axie Infinity on socials

LiveSquawk
LiveSquawk
Trump demanded Netanyahu commit not to strike Qatar again - AXS
Greta008
Greta008
Are there still players in Dota 2? How long does it take to match in the ranked ladder now? The biggest magic of Dota 2 lies in the fact that after I uninstalled it 8 years ago, I never dared to install it again. Back when I was in school, I probably uninstalled and installed Dota 2 dozens of times, while I estimate I did the same with Honor of Kings hundreds of times. The highest was uninstalling and installing it more than ten times in one day. I kept jumping between wanting to play and regretting wasting time after playing. Fortunately, I haven't played Dota for 8 years, and I haven't played Honor of Kings for a year and a half. I also dare not touch Romance of the Three Kingdoms 11. Occasionally, I play Age of Mythology because my office computer is set up for it, and it runs quickly, haha.
Greta008
Greta008
"The Unique Path of Wildcard I Hope For: Taking Off from Web2, Then Turning Back to Ignite Web3" Due to the recent lack of significant actions from Wildcard, I've noticed that everyone in the DC has started to worry. Aside from the EX events and the meta predictions ongoing, other anticipated news has yet to materialize. Like everyone else, I am also looking forward to the empowerment of NFTs, the team token retention mechanism, and when the purchase of $WC will go live. After all, we all have a Web3 mindset. But from another perspective, it seems the team is focusing their main efforts on the Web2 space: DreamHack — the world's largest digital culture and esports event, Wildcard has already appeared on the webpage. Steam Next Fest — we will have to wait until around October 13 to see if Wildcard appears on the homepage. This is different from the path of Axie and running shoes. Axie broke through from Web3 to influence Web2, while Wildcard may first make a name in Web2 and then feed back into Web3. (By the way, the founder of Axie is also very optimistic about Wildcard and has had in-depth discussions with Paul.) I also suggested in the DC — if Wildcard could launch on mobile, it would be a qualitative change. Not everyone has a high-end computer, but everyone has a mobile phone. Just like Hearthstone and Honor of Kings, you can easily play a game anytime, anywhere. Wildcard's 2v2 fast-paced mode is naturally suited for mobile. As a player who has been with Dota 1 all the way, I sincerely feel that Wildcard has high gameplay and competitiveness. For players who are already tired of 5v5 MOBAs, this 2v2 card-throwing MOBA is a brand new experience, almost a pioneering effort in the field. Imagine this: Web2 — Selling card packs and skins on mobile, replicating Hearthstone's annual revenue of 400-500 million dollars, or even the miracle of "Zhao Yun: Heart of the Engine" breaking 100 million on the first day in Honor of Kings. Web3 — Using the economic system to feed back into the community, forming a growth flywheel. If Wildcard can explode in Web2, Web3 will definitely take off alongside it. I sincerely hope it can ignite this year! Three years together, the future will surely resonate.
Greta008
Greta008
"The Unique Path of Wildcard I Hope For: Taking Off from Web2, Then Turning Back to Ignite Web3" Due to the recent lack of significant actions from Wildcard, I've noticed that everyone in the DC has started to worry. Aside from the EX events and the meta predictions ongoing, other anticipated news has yet to materialize. Like everyone else, I am also looking forward to the empowerment of NFTs, the team token retention mechanism, and when the purchase of $WC will go live. After all, we all have a Web3 mindset. But from another perspective, it seems the team is focusing their main efforts on the Web2 space: DreamHack — the world's largest digital culture and esports event, Wildcard has already appeared on the webpage. Steam Next Fest — we will have to wait until around October 13 to see if Wildcard appears on the homepage. This is different from the path of Axie and running shoes. Axie broke through from Web3 to influence Web2, while Wildcard may first make a name in Web2 and then feed back into Web3. (By the way, the founder of Axie is also very optimistic about Wildcard and has had in-depth discussions with Paul.) I also suggested in the DC — if Wildcard could launch on mobile, it would be a qualitative change. Not everyone has a high-end computer, but everyone has a mobile phone. Just like Hearthstone and Honor of Kings, you can easily play a game anytime, anywhere. Wildcard's 2v2 fast-paced mode is naturally suited for mobile. As a player who has been with Dota 1 all the way, I sincerely feel that Wildcard has high gameplay and competitiveness. For players who are already tired of 5v5 MOBAs, this 2v2 card-throwing MOBA is a brand new experience, almost a pioneering effort in the field. Imagine this: Web2 — Selling card packs and skins on mobile, replicating Hearthstone's annual revenue of 400-500 million dollars, or even the miracle of "Zhao Yun: Heart of the Engine" breaking 100 million on the first day in Honor of Kings. Web3 — Using the economic system to feed back into the community, forming a growth flywheel. If Wildcard can explode in Web2, Web3 will definitely take off alongside it. I sincerely hope it can ignite this year! Three years together, the future will surely resonate.

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Axie Infinity FAQ

No, they are two different tokens that serve unique purposes within the Axie Infinity ecosystem. They do not have a fixed exchange rate.

Easily buy AXS tokens on the OKX cryptocurrency platform. Available trading pairs in the OKX spot trading terminal include AXS/USDT.

You can also buy AXS with over 99 fiat currencies by selecting the "Express buy" option. Other popular crypto tokens, such as Bitcoin (BTC), Tether (USDT), and USD Coin (USDC), are also available.

Alternatively, you can swap your existing cryptocurrencies, including XRP (XRP), Cardano (ADA), Solana (SOL), and Chainlink (LINK), for AXS with zero fees and no price slippage by using OKX Convert.

To view the estimated real-time conversion prices between fiat currencies, such as the USD, EUR, GBP, and others, into AXS, visit the OKX Crypto Converter Calculator. OKX's high-liquidity crypto exchange ensures the best prices for your crypto purchases.

AXS can be used on a variety of things, including staking. Users can stake their tokens on the Axie Infinity platform to earn the right to vote on proposals and earn staking rewards. Users can also use them in the Axie Infinity marketplace to buy in-game assets such as Axies and land plots.

Currently, one Axie Infinity is worth $2.540. For answers and insight into Axie Infinity's price action, you're in the right place. Explore the latest Axie Infinity charts and trade responsibly with OKX.
Cryptocurrencies, such as Axie Infinity, are digital assets that operate on a public ledger called blockchains. Learn more about coins and tokens offered on OKX and their different attributes, which includes live prices and real-time charts.
Thanks to the 2008 financial crisis, interest in decentralized finance boomed. Bitcoin offered a novel solution by being a secure digital asset on a decentralized network. Since then, many other tokens such as Axie Infinity have been created as well.
Check out our Axie Infinity price prediction page to forecast future prices and determine your price targets.

Dive deeper into Axie Infinity

Axie Infinity, inspired by Pokemon and Tamagotchi, is one of the largest decentralized play-to-earn (P2E) games on the Ethereum blockchain. It was developed by the Vietnamese game studio Sky Mavis and released in March 2018. The game features virtual pets called Axies that can be collected, bred, and used for battles against each other.

Axies, like several other in-game assets such as land plots and abilities, exist as non-fungible tokens (NFTs). As a result, they can be freely traded between players in the market. Players also participate in real-time Axie battles, with each unique Axie based on Ethereum's ERC-721 non-fungible token standard.

Axies also have unique "ability cards" that determine their offensive moves. Players can battle against non-player characters called Chimeras to earn additional tokens and rewards, which can be used to upgrade their Axies.

In Axie Infinity, players can earn two tokens: Axie Infinity Shards (AXS) and Smooth Love Potion (SLP). AXS is used to purchase in-game assets like Axies and land plots, and can be staked for rewards. Staking AXS rewards users through freshly issued additional AXS tokens and the right to vote on the game's governance proposals through a decentralized autonomous organization (DAO) called Axie DAO. Meanwhile, SLP is used in-game for breeding Axies and can be traded on cryptocurrency exchanges.

The Axie Infinity Marketplace is a digital marketplace within the Axie Infinity platform where users can buy and sell Axies using AXS or Ether (ETH) tokens. In 2020, Axie Infinity announced they were developing an Ethereum sidechain called Ronin, specifically for the game.

AXS developments

The blockchain game originally ran on the Ethereum network. However, due to scalability issues on the Ethereum blockchain, Axie Infinity created its own side chain named Ronin Network. Ronin remains fully compatible with the Ethereum network so that gamers can seamlessly transfer assets from one blockchain to the other, and vice versa.

On March 29, 2022, the team behind the Ronin Network, a gaming-focused Ethereum sidechain owned by Sky Mavis, announced that it had suffered an exploit. It lost about $625 million worth of cryptocurrency assets in this hack.

The attacker exploited a flaw in the bridge between the Ronin Network and the Ethereum blockchain to loot 173,600 ETH and 25.5 million USDC. These were worth over $625 million at the time. The attacker was later found to be the infamous Lazarus Group.

Three months after the Ronin hack, the network was restarted, with all user funds lost during the hack restored to them. The Ronin Network underwent one internal and two external audits by blockchain security firms Verichains and Certik. New measures were put in place to prevent similar occurrences in the future.

In June 2022, Axie Infinity announced that it would spend $216.5 million on reimbursing the Ronin bridge hack victims. In addition, the company raised $150 million from the crypto exchange Binance to fund this reimbursement.

Owing to its vast popularity, Axie Infinity has a substantial buzzing community on all popular social media networks. The game has over 400,000 followers on Facebook, close to a million followers on Twitter, and more than a million members on its multiple geo-specific Discord servers.

AXS price and tokenomics

AXS is primarily used for the governance of the Axie Infinity ecosystem. It has a limited supply of 270 million, which were all minted at the time of the token launch. The total AXS token supply was allocated in the following manner:

  • 20 percent: Reward Axie Infinity players
  • 29 percent: Staking rewards for holders who stake their tokens
  • 8 percent: Axie Infinity Ecosystem fund
  • 21 percent: Sky Mavis, the developer of Axie Infinity
  • 7 percent: Advisors
  • 11 percent: AXS public sale
  • 4 percent: Private sales

AXS tokens follow a 65-month release schedule from the public sale date, which ended on November 4, 2020. More information on the release and unlock schedules of AXS tokens can be found in their whitepaper.

About the founders

AXS was developed by Sky Mavis, a Vietnamese game development company founded by its CEO, Trung Nguyen, alongside Tu Doan, Aleksander Larsen, Jeffrey Zarlin, and Andy Ho.

Axie Infinity was created to introduce people to blockchain tech in a fun and educational manner. Nguyen began developing the game in 2017 after playing and being inspired by Cryptokitties success. The game's beta version was released in 2018.

In October 2021, Axie Infinity announced that it had raised $152 million in a series B round led by venture capital firm Andreesen Horowitz. The funding round saw its valuation rise to $3 billion. It came after the game had hit the 2 million daily active users (DAUs) milestone and reportedly generated almost $2.3 billion in total sales volume.

Axie Infinity: The go-to P2E game

Although there are several NFT-based P2E games in the market, only a few have accomplished the kind of success and popularity that Axie Infinity has. As per the game's official website, the game has recorded 2.8 million daily active players. In addition, over $3.5 billion worth of assets are already traded in its in-house marketplace. With nearly $800 million worth of assets in its smart contracts, Axie Infinity has become the go-to game for many players to earn a regular passive income.

Disclaimer

The social content on this page ("Content"), including but not limited to tweets and statistics provided by LunarCrush, is sourced from third parties and provided "as is" for informational purposes only. OKX does not guarantee the quality or accuracy of the Content, and the Content does not represent the views of OKX. It is not intended to provide (i) investment advice or recommendation; (ii) an offer or solicitation to buy, sell or hold digital assets; or (iii) financial, accounting, legal or tax advice. Digital assets, including stablecoins and NFTs, involve a high degree of risk, can fluctuate greatly. The price and performance of the digital assets are not guaranteed and may change without notice.

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Market cap
$424.11M #46
Circulating supply
166.78M / 270M
All-time high
$165.83
24h volume
$33.05M
3.7 / 5
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